# Asset Bucket

> Collect project asset references in GraphDeck's Asset Bucket so the AI you connect generates graphs using your real textures, meshes, and sounds.

The Asset Bucket is a project-level collection of asset references: textures, meshes, animations, sounds, materials, and more. When you generate a graph, the AI uses these references to produce nodes that point at your real project assets instead of inventing placeholder paths.

## Adding assets

Paste an Unreal Engine asset reference into the bucket panel. GraphDeck accepts any of these formats:

- `/Script/Engine.Texture2D'/Game/Textures/T_Wood_D.T_Wood_D'`
- `StaticMesh'/Game/Meshes/SM_Crate.SM_Crate'`
- `/Game/Audio/SFX_Footstep`

The type is detected automatically and shown as a colour-coded badge: orange for textures, green for meshes, purple for animations, pink for audio, and so on.

## What it supports

Any Unreal Engine asset type: Textures, Static Meshes, Skeletal Meshes, Animations, Blend Spaces, Audio, Materials, Material Instances, Blueprints, Niagara Systems, Data Tables, Control Rigs, MetaSounds, PCG, and more.

## How the AI uses it

When you generate or extend a graph, GraphDeck includes a "Project Assets" section in the AI prompt listing your bucket contents with their exact paths and types. The AI then references these real assets in the nodes it creates. A Texture Sample node will point at your actual texture path, not a made-up one.

The bucket is filtered per mode. In Materials mode the AI only sees textures and materials; in Blueprints mode it sees everything relevant to that context.

## With the Connector plugin

When the [Connector plugin](https://graphdeck.app/docs/connector-plugin) is connected, pasted assets are automatically enriched with live metadata from your project: texture resolution, mesh triangle count, animation duration, bone count, material parameters. This richer context helps the AI make better decisions about how to use each asset.

## Managing assets

- Right-click an asset to remove it, copy its path, or clear the entire bucket.
- Duplicates are ignored. Each asset path appears only once.
- Bucket contents are saved with your .gdeck file and persist between sessions.

## Privacy

Asset names and metadata in AI prompts respect your [Privacy & Data settings](https://graphdeck.app/docs/privacy-data). If you turn off asset name sharing, the bucket contents won't be included in prompts.

[Prev: Library](https://graphdeck.app/docs/library) · [Next: Exporting to Unreal](https://graphdeck.app/docs/exporting)

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