Understand and Create
Your Unreal Engine Node Graphs
Blueprints. Describe what you need and get a fully wired Blueprint from the AI you already use - pins, execution flow and variables all correct. Or open one you didn't write and ask how it works: the explanation is drawn on the nodes. Review it on canvas, then paste it into Unreal or deploy it in one click.
Use AI to understand Unreal rather than avoid understanding it.
Learn how any graph works.
The same AI tools work on any graph you load: ones you generated, ones you pulled in from Unreal, ones you inherited from someone else. GraphDeck turns visual scripting you didn't write into something you actually understand.
Explain
Ask for an explanation and the AI teaches it like a lesson at a whiteboard.
- The camera glides through the graph while rings, arrows, and notes land on the exact nodes it's talking about, and you page through at your own pace.
- Lessons follow the logic across EventGraph, functions, and Construction Script, and can be saved and replayed.
Ask
Ask questions about what's on your canvas:
- Answers arrive drawn on the graph itself, anchored to the actual nodes, not as a wall of chat text.
- When a lesson calls for it, the AI can even sketch a suggested addition in chalk - nothing changes unless you accept it.
See the Blueprint explainer in depth →See the material explainer in depth →See the widget explainer in depth →See the Anim Blueprint explainer in depth →See the Control Rig explainer in depth →See the MetaSound explainer in depth →See the PCG explainer in depth →
Seven Unreal graph systems. One canvas.
Generate a Blueprint from a description.Generate a Material from a description.Generate a Widget from a description.Send it over from Unreal. One click.
Describe what you needSend it from Unreal
Type what you're trying to do, or pick from the built-in prompt patterns.One click on the Connector's Send button - or copy nodes in the Anim Blueprint or MetaSound editor and paste them straight in.
Get a working graphIt lands as Unreal drew it
Not a list of nodes. A fully wired graph with correct connections, pin types, and execution flow. Auto-laid-out and ready to read through before you commit.Tabs, state machines, pin trees, knobs, and wire colors arrive exactly as the editor shows them - validated against the real node library on arrival.
Send it to UnrealUnderstand it, edit it, keep it
Export copies native Unreal clipboard data. Paste straight into the Blueprint or Material editor. Want to skip the clipboard? The free Connector plugin deploys directly into your project.Ask the AI you already use to explain it on the canvas, tweak it, save it to your library - and copy supported graphs straight back into Unreal.
Generating blueprint...
Cancel
Generating material...
Cancel
Generating widget...
Cancel
Extend
Select nodes and ask the AI to build from them. "Add sprint with stamina that drains and recharges." It reads what's already there, wires into your existing graph, and adds only what's needed.
Paste out of Unreal. Edit. Paste back.
Save what works. Build your own graph library.
You choose what leaves your machine.
Standalone by default
Works without a plugin, without project access, without the engine running.
Local only
Clipboard or plugin, nothing leaves your machine. AI calls use your own keys.
Counts, never content
Telemetry is anonymous feature-use counts from a fixed public list. Never your graphs, prompts, or project data.
The AI never sees your project
It only receives node names, pin data, and what you type. Never your files, assets, or source code.
No lock-in
Everything GraphDeck creates is a standard Unreal Engine asset. Uninstall anytime. Nothing breaks.
Get GraphDeck
Free
Beta- AI generation for Blueprints, Materials & Widgets
- Full node libraries with validation
- Save 5 graphs per tool - autosave, import & trash included
- Copy All as UE Blueprint: native clipboard export
- One-click deploy via the free Connector plugin
- Explain & Ask lessons on your canvas
- Asset Bucket for project context
- Copy-prompt workflow or bring-your-own-key
Indie
Early bird- Everything in Free, plus:
- Unlimited saved graphs in every tool
- Unlimited AI builds - no daily cap
- Folders, favourites, tags & sorting
- Multi-graph tab editing & custom library location
- Everything you made in Free unlocks instantly
Studio
Early bird- Everything in Free, plus:
- Unlimited saved graphs in every tool
- Unlimited AI builds - no daily cap
- Folders, favourites, tags & sorting
- Multi-graph tab editing & custom library location
- Everything you made in Free unlocks instantly
Windows 10+ · Beta · No account required · No subscription · One download for everyone - your license key activates in-app
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